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Video games and neuroscience : a vision of the future of medicine and...

Title: Video games and neuroscience : a vision of the future of medicine and education / Adam Gazzaley.
Author(s)/Relationship(s): Gazzaley, Adam, author.
Publisher: [Bethesda, Md.] : [National Institutes of Health], [2015]
Related Names: National Institutes of Health (U.S.). Office of Behavioral and Social Sciences Research, sponsoring body.
Series: BSSR lecture series
Description: 1 online resource (1 streaming video file (1 hr., 0 min.)) : color, sound.
Content Type: two-dimensional moving image
Media Type: computer
Carrier Type: online resource
Language: eng
Electronic Links: http://videocast.nih.gov/launch.asp?19301
MeSH Subjects: Nervous System Physiological Phenomena
Cognition
Video Games
Lecture
Webcast
Summary: (CIT): 2015-2016 BSSR Lecture Series A fundamental challenge for modern society is the development of effective approaches to enhance brain function and cognition in both healthy and impaired individuals. Innovative neuroscientist, Adam Gazzaley, will describe an approach developed in his lab that uses custom-designed video games to achieve meaningful and sustainable cognitive enhancement. He will also share the next stage of his research program, which uses video games integrated with technological innovations in software (e.g., brain computer interface algorithms, GPU computing) and hardware (e.g., virtual reality headsets, motion capture, mobile EEG, transcranial electrical brain stimulation) to treat neurological and psychiatric conditions, as well as better target our educational efforts.
Notes: Closed-captioned.
NLM Unique ID: 101673153
Other ID Numbers: (DNLM)CIT:19301
(OCoLC)933440806

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